And in return the world rewarded me with tension, beauty, and surprises I earned my progress and felt a sort of rush! And as I moved forward in the game, I was much more deliberate, careful in how I explored this world. I managed to defeat the enemy and advance further into the game. But when I slowed down my approach, paying attention to the details, it all of a sudden clicked. I kept dying on the first enemy over and over again. 'The first time I played one of Hidetaka Miyazaki’s games, I was miserable. Source: Famitsu interview with Tsuyoshi Natsuno & Mie Kumagai (ex-SEGA Overworks, separate interview here). General Manager, Game Business Promotion Office, KADOKAWA Co. As long as she is working under me, I will take responsibility, so she can be adventurous. However, in that case, Kumagai would have to assume responsibility. When we are able to consistently produce about five works a year, I would be willing to establish a separate company with Kumagai* as president. In other words, FromSoftware and Spike Chunsoft are responsible for console games, and KADOKAWA itself is responsible for mobile games in cooperation with the publishing and animation business bureaus, is that right? President Natsuno's strategy for rebooting Kadokawa's Games Business Division:――つまり、コンソールではフロム "FromSoftware is not the only one" Developing games that respect the original work without worrying about losses or risks.
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